![]() ![]() ![]() Learning is so slow because you can just die from nowhere, have no option to respawn, and get kicked to the menu to redo everything from scratch. If you extract you sell a bunch of junk that seems to have entirely arbitrary values, hope it covers your losses from the times you die, re-equip (and don't forget to eat and drink) then que up to do it again. The actual gameplay is pick a map, roll out your dude, sneak in a clockwise circle to nearest extraction point (most people seem to do this so it guarantees the least player resistance for your looting), hope you don't die to scavs or have high enough armor they can't hurt you anymore, have 1-4 brief but intense firefights, either die or extract. They started with the typical Russian style shooter (IE more realistic movement and gun action over the arcade style of the west) dug intensely into that model to the point of having you load individual rounds into clips, as well as managing a body part health system and survival mechanics. The entire gameplay loop is broken in my opinion.
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